Lessons & Classroom Games for Teachers
The game is typically played by three players (although more can participate) with a rope (or, more frequently, a string of rubber bands) of about 5-6 meters in length that has been tied into a circle. Two of the participants (holders) face each other about 3 meters apart, with their feet together, and position the rope around their ankles so that it is taut. The third player (the jumper) then stands between the two sides of the rope and must accomplish a specific series of moves without making an error or pausing.
The game begins with choosing the jump pattern to follow and with the holders holding the rubberband around their ankles. There are many jump patterns and most are accompanied by a song. This is sometimes called the "first level". The jumper tries to complete the chosen pattern. If the moves are completed successfully, then the rope is moved farther up and the series is repeated. When the rope gets too high for a normal person to jump over it, the player then kneels and uses his or her hands instead. Some people just stop the game at this point, as the game is much easier when using hands. If the jumper makes a mistake, players rotate their positions and the next player becomes the jumper. Once the player is finished, that person switches with one of the other people, and so on much, until everyone has been able to play.
The moves involve jumping and repositioning the feet in some manner. Some of the more common moves are jumping so that both feet land outside the rope, both are inside the rope, one is inside and one is outside, or both are on top of the rope. These moves are called "out", "in", "side", and "on" respectively, which the two other participants chant as the player executes them. Some other, less common, moves involve manipulating the rope. One of these moves, called "scissors", is executed by starting with both feet outside the rope and then crossing the legs, with the ropes in tow, so that a formation resembling a pair of scissors is formed.